Sector Roulette System
3/30/2022 admin
Sector Roulette System Rating: 6,1/10 4373 reviews
Roulette Sector Strategy. The roulette sector strategy is often used by fans of European Roulette since the house edge is much lower (2,70%) than the one in American Roulette (5,26%). The roulette wheel is separated into several sectors: Jeu Zero — 12, 35, 3, 26, 0, 32, 15. This is a bet that covers 8 numbers, three that are next to each other on one sector of the wheel, 5 that are next to each other on another sector. The numbers are as follows: 6,34,17 and 1,20,14,31,9. The Orphelins bet is covered in the following way: Straight bet on number 1. Split bet on 5/9. Split bet on 14/17. Split bet on 17/20. Split bet on 31/34.
The 6 Pence roulette system is designed to cover much of the roulette wheel head with bets, six of which are covered with a single chip. The player will most likely have five chips in action on a single zero, or double zero wheel, but the number groups bet will be different.
There is no spin logging or waiting to get the first bet out, such as with theLabouchere system, but a pad and pencil can be helpful to make sure you bet the correct numbers and log your previous bets. Many gambling systems force the player to wait for a specific starting point, but that can be boring.
With the 6 Pence system you place at least five chips on the roulette layout each spin. This is not a weighted system with an even denomination on each number. Instead the idea is to cover many numbers, often doing no more than breaking even on a spin and then enjoying the times straight-up bet hits. When that happens, bets are increased slightly so any winning streak is taken advantage of.
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Excitement Factor
This roulette system causes a lot of continuing excitement because bets are evenly spaced along the wheel, so the ball will always land within two pockets of one of your bets. This makes every spin fun and has a tendency to make the occasional player go bonkers.
As the aim is for at least a dozen bet units to start the system, players will want to purchase a color of low-denomination chips. At five bets per spin you’ll need 5 x 12 = 60 chips to begin. An overall bankroll of 180 chips is suggested to give you a chance to get into the rhythm of the game and enjoy some winners. If the first round of 60 chips goes quickly you’ll have to make your own decision as to continue immediately or take a break and try again later.
Because the order of numbers are different on aEuropean wheelwith a single ‘0’ and aNorth American wheelwith double ‘00’, two different number groups follow. Each takes advantage of betting six numbers with a single chip and four numbers straight-up.
How to Play the 6 Pence Roulette System
6 Pence refers to making six numberbets along the inside of the layoutwith a single chip. Your bet will cover six numbers, such as 31-36, by placing a single chip bisecting the numbers 31 and 34 and half your chip into the 3rd12 section. You won’t actually have a bet on the 3rd12 section, that’s just where the chip goes.
In addition to that single chip, you also want to bet four numbers straight-up and, to keep the entire wheel covered in a systematic and even fashion, those numbers need to be plus 29, 5, 8, and 21.
First Spin
On that first spin you have action on ten numbers – 31, 32, 33, 34, 35, 36, 29, 5, 8 and 21 – with a total bet of five chips. If you hit 6 Pence (numbers 31-36) you will be paid five chips and your profit is one. Add that one chip to your single bet covering 31-36 and place a single chip on 29, 5, 8 and 21. If you hit a number straight-up, double your bets to two chips each so you have 10 chips total in action.
Second Spin
If you didn’t hit a number on the first spin, start in the basement with a single chip covering the same six numbers and a chip on each of the same corresponding four singles. If you miss all numbers, make another single-chip wager (total bet of five chips) on each of your bets. If you hit a 6 Pence (numbers 31-36) then add one more chip to that wager (you’ll have 3 chips on the bet covering six numbers) and drop down to a single bet on the four others (29, 5, 8, 21).
Third Spin
If you don’t hit a number, start in the basement again. Stay with the same group of numbers if you have yet to hit a winner. If you have already hit back-to-back winners and then missed a spin, consider moving to another 6 Pence group.
After the third spin, anytime you hit a 6 Pence number you should raise that bet by a chip. Anytime you hit a number straight up, raise the 6 Pence bet one chip and the chips on your straight up bets one chip. Continue this until you miss a winner and start in the basement again or quit when you reach your target goal, usually 120 or 180 chips.
The fun of this system is that the player is able to cover 10 numbers each spin and the ball will always land within two spaces of one of your numbers. This makes playing very exciting. Use the straight up numbers with the corresponding 6 Pence bets for your selected wheel.
Single Zero European Wheel
Bet 6-Pence 10-15 plus numbers 16, 18, 2 and 34
Bet 6-Pence 19-24 plus numbers 34, 36, 28, and 26
Bet 6-Pence 22-27 plus numbers 11, 20, 28, and 19
Bet 6-Pence 25-30 plus numbers 19, 5, 1, and 8
Bet 6-Pence 31-36 plus number 29, 5, 8 and 21
Double Zero North American Wheel
Bet 6-Pence – 1 through 6 and numbers 8, 10, 20 and 26
Roulette System Tester
Bet 6-Pence – 4 through 9 and numbers 10, 13, 14 and 15
Bet 6-Pence – 10 through 15 and numbers 16, 17, 18 and 28
Bet 6-Pence – 13 through 18 and numbers 11, 12, 27 and 28
Bet 6-Pence – 19 through 24 and numbers 1, 2, 25 and 26
Bet 6-Pence – 28 through 33 and numbers 00, 22, 24 and 35
Bet 6-Pence- 31 through 36 and numbers 0, 00, 29 and 30
You’ll want to bet only one 6 Pence combination at a time and stick with it until you book a string of winners followed by a miss, or until you decide to quit.
Any bankroll considerationsare obviously up to each individual player, but you should always have at least two or three 60-unit bet buy-ins before starting. In addition, the amount of winning units to quit at is subjective. Because you are willing to risk three 60-unit buy-ins, a good win should be a similar amount of 180 units.
In sticking with the idea that you should maximize your wins, on those great occasions when your numbers continue to hit, give yourself a stop-gap end point. In this situation you have an unlimited win point, but each time you crest a new high, you raise you low or end point. When you get to 200, you keep playing but set 150 as a point where you must quit. When you crest 250, you set 200 as your new low point where you must quit if you fall back to that amount. Continue in a similar manner to maximize your win – and then quit when you fall back to a low point.
A trick for not spending your bankroll after leaving the casino is to take the higher denomination chips with you. Casinos do not allow you to take the roulette colors home, but the other chips should be fine. In fact, many people save a chip or two for their ownchip collections.
If you are familiar with the European game of Roulette then you might have seen or heard of ‘neighbour bets’, AKA ‘section bets’ and ‘call bets’. The European Roulette wheel has a different layout for the numbers than the American wheel does, and included in the European game are these additional bets.
The wheel is broken up into three main sections, and the player has the option of betting on any of these sections simply by calling the bet out to the dealer and giving them the money for the bet before or during the spin. These are called “section bets”. We will cover exactly what these sections are later in this article.
A ‘neighbour bet’ will include 5 numbers. You basically choose the number that you want to use for the neighbour bet, and it will include that number, and the two numbers on each side of it on the Roulette wheel. So, for example, if you wanted to play “zero and the neighbours”, your bet would include the two numbers on each side, so your bet would cover numbers 3, 26, 0, 32 and 15.
For a neighbour bet, your bet will be broken down into fifths, with one fifth effectively going on each number. So if you threw in a £5 bet, it would effectively mean you have £1 straight up on each of these five numbers. You have to be aware of the table minimums, so if the Roulette table had a £1 minimum on the inside numbers, then the minimum neighbour bet you can do is £5 (which will effectively mean £1 on each of the five numbers).
You don’t physically have to place £1 on each of these numbers, you simply announce to the dealer that you would like to play zero and its neighbours (or whichever number you want to play), and they will mark this bet up. Then if one of the five numbers comes up that spin, they will place the relevant amount on the number and pay you out for it.
Roulette Section bets
As well as the Roulette neighbour bets, there are also section bets that you can play as well. This is where the wheel is broken down into three different sections, and you can bet on any of them whenever you like. The three sections are:
- Voisins du zero
- Orphelins
- Tier du cylindre
You can see from this diagram just what numbers each section includes. But we need to go into more detail of how the actual bets are broken down.
Voisins du zero
Voisins du zero is a 9 chip bet. So you need to bet in denominations of 9 when you play this section. The section includes 17 different numbers, including the zero on the wheel, and is the largest of the three section bets.
None of the bets cover any ‘straight up’ numbers (this is where the chip is placed on one number only). So the 9 different placements for the voisins du zero bet are as follows (the chip amounts mentioned are for a single 9 chip bet):
- 2 chips placed on the 0,2,3 corner
- 2 chips placed on the 25 to 29 corner
- 1 chip placed on the 4/7 split
- 1 chip placed on the 12/15 split
- 1 chip placed on the 18/21 split
- 1 chip placed on the 19/22 split
- 1 chip placed on 32/35 split
Orphelins
Orphelins is the smallest section on the wheel, covering 8 different numbers only. The section is actually broken into two different sections, each one separating the Voisins du zero and Tier du cylinder sections.
The Orphelins bet is a 5 chip bet, and they are broken down as follows:
- 1 chip placed on number 1 straight up
- 1 chip placed on the 6/9 split
- 1 chip placed on the 14/17 split
- 1 chip placed on the 17/20 split
- 1 chip placed on the 31/34 split
6 10 Roulette System
Tier du cylinder
So the remaining 12 numbers left on the wheel are all part of the Tier du cylinder section. This is a 6 chip bet, and each bet is placed on the following splits:
- 1 chip placed on the 5/8 split
- 1 chip placed on the 10/11 split
- 1 chip placed on the 13/16 split
- 1 chip placed on the 23/24 split
- 1 chip placed on the 27/30 split
- 1 chip placed on the 33/36 split
Roulette System Of A Down
So all of these neighbour bets and section bets are exclusive to the French and European games of Roulette. You will not find any of these on the American game, as the numbers on the wheel are set out in a completely different way on the American wheel as to the European and French. These bets are all very easy to play, and now you have an understanding of what each of the section bets are, and how to play them you can start practicing on a European game.
You can play European Roulette now at Luxury Casino, and try out your new-found knowledge on these bets on one of the many European Roulette that the online casino has available.